Tasks aren't supposed to configure stuff. This is what build scripts and plugins are for. What you probably want is a task type (i.e. A task 'template' implemented as a class) that has some configuration properties (nativeType, bundleAppName, etc.) based on which it creates an app bundle. Create an app bundle of an app with. 1.19.0-2.0.pre, on Mac OS X 10. Bundle Crashing on launch when updating Android Gradle Plugin to 4.0.0 using app bundle. The Android App Bundle makes your app much smaller, your releases simpler, and makes it possible to use feature modules and offer instant experiences. Increase the security of your signing key, and make it possible to use a separate upload key to sign the app bundle you upload to Google Play. When I want to release a new flutter app bundle to the Playstore. I get this error: 'This App Bundle contains native code, and you've not uploaded debug symbols. We recommend you upload a symbol file to make your crashes and ANRs easier to analyze and debug.' I can't find any way to fix this. The configuration for the tasks is done via the Extension mechanism in Gradle. The MacAppBundlePluginExtension source code shows the list of items that can be configured. Most map in a straightforward way into the values used in the Mac OSX Application bundle. See Apple's documentation for more information on.app directory structure.
- Gradle Mac App Bundle Android
- Mac Gradle Home
- Gradle Tutorial
- Mac Gradle Path
- Gradle Mac App Bundle Download
Good news everyone!
You can now put your Java 8 applications onto the mac app store. How do I know? Because I put a little hackathon app I wrote on the Mac App Store. Whatsapp mac app download. The better news is that Oracle is working on making this very simple with the JavaFX packager. You can get some of the early bits in the open source repo for OpenJFX here (building and using open source code is left as an exercise for the reader).
If you don’t want to wait for the code to get an official release and you are comfortable doing stuff by hand then here are the steps you will need to follow.
Prepare your Environment
Evernote mac app undo mac. First you will need to be signed up as part of the Mac Develoer program at [developer.apple.com]. For this tutorial I will presume your name is
Alice Duke
, that your Team ID is JJJJJJJJJJ
and that the app you are shipping is titled AwesomeJavaApp
. You will of course need to change these to real values.Download your signing keys if you haven’t done so already (here’s how). You will need both the Mac App Distribution and Mac Installer Distribution, and they should automatically be placed in your keychain under the names
3rd Party Mac Developer Application: Alice Duke (JJJJJJJJJJ)
and 3rd Party Mac Developer Installer: Alice Duke (JJJJJJJJJJ)
.You will also need an entitlements file. Read all about them at the Mac Developer Library. You will have to turn on the app-sandbox entitlement as well as any of the other entitlements you will be using. Be sure to keep track of what entitlements you grand and why they are needed. Apple will be asking you to justify every one of them.
Next, create your Mac
.app
bundle the normal way you are doing with the javafxpackager, Ant, Maven, or Gradle build. Make sure this app works as it is what we will be bundling up.Next, you will need to copy the info.plist from the existing JDK or JRE into the embedded JRE in your app. It should be either at
/Library/Java/JavaVirtualMachines/jdk1.8.0.jdk/Contents/Info.plist
or /Library/Internet Plug-Ins/JavaAppletPlugin.plugin/Contents/Info.plist
, but it is likely to be the first one. Copy this file to AwesomeJavaApp.app/Contents/PlugIns/jdk1.8.0.jdk/Contents/Info.plist
.Now we need to strip a library. The Mac App Store doesn’t accept apps that even mention the deprecated Quicktime API, so we will need to remove the media capabilities tom JavaFX. If your app uses the JavaFX media apis you are out of luck for the time being. There is a bug to fix this in a future release.
The good news is that the Java 8 license lets us fix the problem, at least when it comes to JavaFX. Remove the file
libjfxmedia.dylib
.Gradle Mac App Bundle Android
Signing the app (in may different places) is next. Apple loves their cryptographic hashes.
First, you may need to make the JDK in the app bundle writeable. The
codesign
program won’t sign read-only binaries. chmod -R +w AwesomeJavaApp.app/Contents/PlugIns/jdk1.8.0.jdk
should do the trick.You need to sign all jars, dylibs, and executable files in the bundle (with one exception). Enumerating them is left as an exercise to the reader. Any decent build tool can do it for you. You will need to sign it with both the identity you have and the entitlements you want
Mac Gradle Home
There is one caveat. Don’t sign the main excitable of the app bundle. It is in
Contents/MacOS
and has the name of your application, for example it would be AwesomeJavaApp.app/Contents/MacOS/AwesomeJavaApp
. We will get that signed another way.Gradle Tutorial
Another quirk is that you can give different entitlements to each file. In the javafxpackger we sign with an entitlements file that contains only the
app-sandbox
andinherit
entitlements, so they inherit all the entitlements from the main application.Next, you will want to sign the Java directory itself. Actually you need to sign all plugins and frameworks in your app, but the overwhelming majority of java apps will only have one plugin: Java.
Finally, we can sign the application itself. Yes, we can actually shave the yak at this point.
You may or may not need all of the flags I’ve show with
codesign
, as I have not exhaustively tested them in all the possibly combinations. You may not need the --deep
flag, but adding it will not get you out of signing all the interior jars and libraries. You may not need the -f
flag but it insures that your signature will be the only one. Finally, you may want to add a --verbose=4
flag to see all the gory details. Or not.Mac Gradle Path
I bet you thought you were done? Mac os allow unsigned apps. Now we need to create an installer package to send to the app store. Use the
productbuld
too to generate the need fileGradle Mac App Bundle Download
Note that you are signing this with the second key you downloaded: the one for installers.
If you feel the need you can test the install:
Now you can load it into the Mac App store using the Application Loader tool. You will first need to go to iTunes Connect and set things up. But we have now left the Java specific part of the assembly so there are many other blog posts out there by more qualified and experienced Mac App Store developers. Can i run an ipad app on mac.
There are many other potholes that you could run into. Two I hit were not having a 512x512@2x icon, and another was a dispute about copyright on an icon. I changed the icon rather than wade through the appeals process to prove that the icon was in the public domain.
I plan on keeping this post up to date with any changes or corrections, so feel free to bookmark this page.